
Custom Fleet Engineering
Design your fleet from the hull up. Hundreds of hulls across ten classes, from nimble Fighters to colossal Dreadnoughts, fitted with shields, armor and experimental weapons.

Persistent real-time space MMO · Coming soon to Steam
Explore. Conquer. Survive.
Command a growing fleet in a universe that never sleeps. Mine rare resources, research alien technology, build custom warships and carve out your place on the Frontier, before the Tide returns.
Hall of Infamy
The commanders who won the most Infamy against other players since Monday.
No battles between commanders yet this week.
Incoming transmission
Frontier Command takes people who arrive with nothing and makes commanders of them. Hear what waits for you on the Frontier from the officer who will train you.
Development
Community playtests
Wider test waves
Feature-complete testing at scale
Launch on Steam
The game

Design your fleet from the hull up. Hundreds of hulls across ten classes, from nimble Fighters to colossal Dreadnoughts, fitted with shields, armor and experimental weapons.

Fleets clash in real time. Positioning, loadouts and counter-fitting decide who holds the sector.

The Frontier runs 24/7. Build and fortify your home base, mine Minerals, Helium-3 and Antimatter, and defend what you hold.

Research weapons, armor, shields and special systems, then forge them into modules and fit them to your ships.

Don’t go it alone. Band together to coordinate strikes, share resources and dominate the Frontier.
Powers of the Frontier
Eleven human powers, all descended from the same colony arks, each with its own doctrine, hulls and architecture.












Heirs to the first colonies that ringed a dying star, the Empire wages war with the serene cruelty of the truly powerful. Their beam batteries burn with captured sunlight; their shields hold like cathedral walls.
elite sustained-energy weapons and the strongest shields in known space, at a premium few can afford.

It ate the world humanity was born on. It has harvested civilisations for longer than the Frontier's stars have burned. And it has come back.
Know your enemyIn game
Transmissions

Move your base to another planet, defend your alliance mates' bases with the new ALLIES setting, and older PCs now start on DirectX 11 at LOW by themselves. A required update.

Fixes from your reports: alliance mates always count as allies, one Shipyard per base, signal pay in one message kept in chat, the officer screen in a small window, and more.

Fleet command points now rise to 450 at level 50 (they stopped at 300), so five Dreadnoughts or six Carriers fit in one fleet. Every level from 11 up gets more. Nothing to download.
Your say
Community poll
Massive Frontier will be free to play when it launches, and it has to pay for its servers. We'd like to know what you would actually want to buy. Nothing is decided yet.
Three more short questions are on the polls page.
0 votes Closes November 6, 2026
What's new
A fix for PCs with built-in Intel graphics: the game runs on DirectX 12 there again, as before build 107.
Community

Wishlist on Steam to be notified the moment Massive Frontier launches.
Wishlist on Steam